I’ve been kicking around ideas for continuing the story in my Lackluster writing contest entry (End Tree?) Because it was originally trimmed down from a more detailed (De-taled?) story I could certainly expand it or clean up a version of the original prior to contest-imposed word limits and post that up.
But the more I think about it, an imposed limit is just the sort of thing I need to continue experimenting with right now. (Write meow?)
Anyway, the point is that I’ve decided to dabble with not so much a sequel to the story in the traditional sense of carrying it on further, but rather a parallel parable. Another character in the story will be selected as the viewpoint for a story of their own, which of course will happen during the same time span (and thus overlap) the original Lackluster.
Does that make sense? (Cents?) Does my Ravel-rambling bother you? Sorry, I’m feeling a little tormented right now.
Double Fine Adventures isn’t breaking new ground by being a crowdfunding project for a video game. Nor, from what I can tell, are they really doing too much different in their approach to it. (With the exception, perhaps, of the inclusion of a behind-the-scenes documentary of course.)
In August of 2011 the folks behind the Octodad game successfully raised a hint over their $20,000 goal to develop Octodad 2.
And possibly intrigued by the hype created by Double Fine’s project, Obsidian Entertainment and Planescape: Torment designer Chris Avellone recently poled fans to see what they would want to see if Obsidian were to Kickstart a game project of their own, and the thread got 1000 hits per second. (Not surprisingly, Planescape 2 was at the top of the wish list.)
Lastly, if anyone is interested in seeing other game kickstarts, IGN posted a little piece entitled Five More Video Game Kickstarters to Fund.
(No, it’s not a martial arts move)
Essentially, the folks at Double Fine Productions are raising money to create an adventure game. You know, those things that publishers don’t really think are worth making any more, because clearly we are over that phase as a gaming society. (Or whatever)
And on top of that, 2 Player Productions is going to film a documentary series about the development of the game as it happens! How cool is that?!
Well, being the Crème de la Crème of Kickstarter projects that this is, it shouldn’t be too much of a surprise that it met and exceeded its $400,000 goal in the first day. And now, with 25 days left in the Kickstarter campaign, it’s over 1.9 million dollars! Heck, it climbed by over a thousand just in the time its taken me to write the draft for this post and insert my weblinks!
Oh, did I mention that for a $15 pledge you get a DRM-free copy of the game for PC/MAC/Linux and access to a private beta? Very cool.
I was driving home from college last week and a billboard caught my eye. No, not one with the clever quotes attributed to God on them. (And not that one for Deju Vu, either.)
This one was entitled, ‘Boldly Go,‘ and features Patty Duke and George Takei in Star Trek-esque uniforms and a SocialSecurity.gov tagline. Apparently there is even a YouTube video in which they explain the importance of social security to the Baby-Boomer generation..?
Pity they couldn’t have gone with Hayley Mills; then it could have been a sort of Space-Age Parent Trap.
Damn it, Jim, I'm an actor, not a doctor!
By the by, Shadow of Light Dragon’s competition entry can be found here, on her socioal.bioware blog. Have a read, if you will. The action flows like ambrosia.
So, a while back BioWare held a writing contest following the release of David Gaider’s Dragon Age: Asunder. It was intended, in part, to balance out the lack of contests appealing to writers as opposed to, say, artists.
The guidelines were pretty straight-forward (A short story, previously unpublished, 2,500 word limit, set in Dragon Age canon) but the contest deadline was, er… a little grey. For instance, they never cited the time zone but most of us assumed it was Edmonton’s own MST. Regardless, I made it in under the wire (or what I thought was the wire at the time, funny how things can be so relative). The sad thing was, I had several weeks to work on it. But things kept coming up and I kept pushing back my attempts. In the end, it was a terrible rush to tie together the loose ends of the story, then a brutal massacre to chop it down to word limit. The majority of the story – the rough draft having been over 4,500 words – was written in under 10 hours.
But I don’t doubt for a moment that it was a very healthy experience for me, despite the fact that I didn’t place in the top 20.
BioWare forum member Shadow of Light Dragon created a tight, clean list of entries here with links to where they have been posted for those wishing to read them. Mind you, at the time of this writing there are less than 100 of the 400 some entries accounted for, but the list continues to be updated as authors step forth and add their links. AND since a majority of the stories are being uploaded to FanFiction.net, Sandtigress also created a FF.net community to list them together there, as well. Whew.
Oh. Should anyone care to read it, my entry can be found here. It’s called Lackluster, or whatever. And yes, the viewpoint character’s name is pronounced like my home town.
So it’s still under construction, but I’ve decided to at least open the doors. Until I make it official I’ll probably just put a scattering of info on here.
Okay, well, maybe I’m just late. Either way there is nothing here at the moment. Eventually, some content will be coming. What will that be? Stuff on writing, reading, game design or development. Whatever crosses my mind or catches my eye.
For the time being, content for this blog is waiting in the wings for an official launch. When will that be? Whenever the time and mood hits me, I suppose.
Until then you should probably find something better to do.