The 5 Domains of Play

Ugh, it seems like it has been forever since I’ve posted on here. It truth, it has been two months. But finals are done for the semester – always good!

Anyway – on to the meat of this post. I still subscribe to Game Developer Magazine, which is a big source of information in the industry. I came across an interesting article on the Big 5 Motivational factors and game preferences by Jason Vandenberghe of Ubisoft Montreal. It’s the first time I’ve come across something like this.

The Big 5 break personality into 5 components: Openness to Experience, Conscientiousness, Extraversion, Agreeableness, and Neuroticism. (O.C.E.A.N.) Openness relates to ones interest in exploring the unknown and having adventure. Conscientiousness measures ability to control impulses and keep order. Extraversion measures social stimulation. Agreeableness is like it sounds – the level of cooperation and harmony. Lastly, neuroticism measures how much an individual experiences negative emotions. Each one of these categories breaks down into six sub-factors.

There is a link to the slides to the presentation here, which details how it correlates everything together between personality and game experiences.

The gist, though, is that he’s created a pattern of game experiences to correlate with the motivational factors. There has been some good results based off his surveys thus far, with the exception that there hasn’t yet been any correlation between Neuroticism and gameplay.

All in all, this is something to consider when looking at a game design because it opens up new levels of thought in what a player truly wants.